
The Candle of Invocation is a magical item in D&D 3.5e and 5e that can be used to cast the Gate spell and summon extraplanar beings. The candle is dedicated to a deity and shares its alignment. When lit, it provides benefits to creatures within a 30-foot radius that match its alignment, including advantage on attack rolls and the ability to cast spells without expending spell slots. However, the candle is consumed and destroyed when used to cast the Gate spell. While the candle normally burns for four hours, it can be snuffed out early for later use. The Candle of Invocation is considered a powerful item that can significantly impact the balance of the game, leading some Dungeon Masters to restrict or disallow its use.
| Characteristics | Values |
|---|---|
| Burn time | 4 hours |
| Alignment | Dedicated to one of the nine alignments |
| Magic activation | When the candle is lit |
| Effect | Sheds dim light in a 30-foot radius |
| Aura | Favourable aura for individuals with matching alignment |
| Bonus | +2 morale bonus on Attack rolls, saving throws, and skill checks within 30 feet of the flame for matching alignment |
| Spell casting | Casting the gate spell for the first time |
| Destroying the candle | Casting the gate spell or burning for 4 hours |
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What You'll Learn

Burning the candle for 4 hours
The Candle of Invocation is a powerful magical item in the world of Dungeons and Dragons. It is a slender taper, dedicated to a deity and sharing its alignment. When lit, the candle's magic is activated, and it provides a range of benefits to those within its radius whose alignment matches its own.
When burning the Candle of Invocation, it is important to be mindful of the time. The candle typically burns for four hours before being destroyed. During this time, it sheds dim light in a 30-foot radius. Creatures within this light whose alignment matches the candle's gain advantages in attack rolls, saving throws, and ability checks. Additionally, clerics or druids of matching alignment can cast 1st-level spells without expending spell slots.
Burning the candle for four hours is a significant event. It is the duration of the candle's magic and offers a temporary boost to those aligned with its deity. Players may choose to snuff out the candle early to preserve it for later use, but doing so will end the magical effects. Therefore, burning the candle for the full four hours maximizes its benefits.
The Candle of Invocation is a versatile tool that can be used in various scenarios. It can be lit during spell preparation to enhance a cleric's abilities or in emergency situations when facing a powerful foe. The four-hour duration provides a window of opportunity for players to strategize and make use of the candle's magic. However, it is essential to note that the candle is immediately consumed if used to cast the gate spell.
While the Candle of Invocation is a useful item, it has been noted by some players to be potentially exploitative. The ability to cast the gate spell and summon extra-planar beings that grant wishes can unbalance the game. As a result, some Dungeon Masters may choose to disallow or modify the item to fit their campaign settings.
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Snuffing it out early
Snuffing Out a Candle of Invocation Early
The Candle of Invocation is a slender taper dedicated to a deity and shares its deity's alignment. Its magic is activated when lit, and it is destroyed after burning for four hours. However, it is possible to extinguish the candle before it burns out on its own.
When you snuff out the candle early, you can deduct the time it burned in increments of one minute from its total burn time and use the remaining time at a later point. This is a useful strategy if you need to conserve the candle's magic for a critical moment or if you want to control the duration of its effects.
To extinguish the candle, you can simply blow it out. Some users may place it in a lantern or protected area to shield it from drafts and ensure it stays lit when needed. However, be aware that the candle is vulnerable to being snuffed out by accidental or intentional means, so take care to protect it if needed.
While the candle is lit, it provides benefits to creatures within a 30-foot radius whose alignment matches the candle's. These benefits include a +2 morale bonus on attack rolls, saving throws, and skill checks. Additionally, a cleric or druid of matching alignment can cast 1st-level spells without expending spell slots, enhancing their abilities.
By snuffing out the candle early, you can preserve these benefits for future encounters or extend its usefulness over multiple sessions. This strategy can be especially advantageous if you anticipate facing challenging opponents or situations where the candle's magic could turn the tide in your favour.
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Blowing it out
Blowing out the candle is a simple and effective way to extinguish the Candle of Invocation. The candle's magic is activated when lit, and it is destroyed after burning for four hours. However, blowing it out early stops its magic and saves it for later use.
The Candle of Invocation is a powerful item, allowing players to exploit the rules of the game. By linking the candle to the Gate spell, players can call and control creatures, granting wishes and gaining significant advantages. This can unbalance the game, leading to the potential destruction of campaigns.
To prevent abuse, Dungeon Masters (DMs) can introduce external factors. For example, they can create custom settings where such candles do not exist or are extremely rare and costly. Alternatively, they can introduce threats of NPC retaliation or set the game in a gothic horror setting, making the exploit nearly impossible.
Additionally, DMs can increase the candle's price to match its power. While the candle's cost does not consider the expense of the Gate spell, increasing its price to 10,000 gp would be reasonable within the rules.
In conclusion, blowing out the Candle of Invocation is a straightforward method to halt its magic temporarily. However, due to its potential for exploitation, DMs may need to implement additional measures to prevent abuse and maintain balance within the game.
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Casting the gate spell
The Candle of Invocation is a powerful magical item that can be used to cast the Gate spell. When the candle is lit, its magic is activated, and it is destroyed after burning for four hours. One way to destroy the candle is to cast the Gate spell with it, which creates an interdimensional connection and allows travel between two planes of existence.
To cast the Gate spell and destroy the Candle of Invocation, the candle's alignment must match that of the caster. This alignment restriction is an important consideration when using the candle to cast the spell. The process of casting the Gate spell with the candle consumes the candle immediately, activating its magic and resulting in its destruction.
It is important to note that the Gate spell has limitations. Deities and planar rulers can prevent portals from opening in their presence or within their domains. Additionally, the spell is specifically designed for interplanar travel and cannot be used to open a gate to another point on the same plane. The caster must also concentrate on maintaining the gate, as it can only remain open for a brief time, typically no more than one round per caster level.
The Gate spell is a versatile tool that enables interplanar travel and the summoning of specific creatures or types of beings. However, it is essential to be cautious when using this spell, as it can have significant consequences and may attract the attention of powerful entities.
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Increasing the cost
The candle's power comes from its ability to cast the Gate spell, which can be used to summon extra-planar beings that can grant wishes. By increasing the cost of the candle, the exploit of using wishes to obtain more candles can be mitigated, as it would be too costly to be worthwhile. It has been suggested that increasing the cost of the candle by 10,000gp would be reasonable and within the spirit of the rules.
Additionally, the DM could introduce external factors to limit the candle's power. For example, creating a setting where the candle and the Gate spell do not exist, or making it difficult for players to obtain the candle through NPC retaliation or other in-game consequences.
Another way to increase the cost of using the candle is to enforce stricter requirements for its activation. For example, the candle could require specific ritual components or a longer casting time, making it a more involved and costly process to use. Alternatively, the DM could rule that the candle can only be used by characters of a certain level or alignment, limiting its accessibility.
By increasing the cost of the Candle of Invocation, either through raising its price or adding external limitations, the DM can help balance the game and prevent the candle from becoming an exploit that breaks the campaign.
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Frequently asked questions
The candle of invocation is destroyed once it has burned for 4 hours. Alternatively, if you cast the gate spell with it when you light the candle for the first time, it will be immediately consumed in the process.
The candle of invocation is a slender taper dedicated to a deity that shares that deity's alignment. Burning the candle generates a favourable aura for the individual if their alignment matches the candle.
If your alignment doesn't match the candle's, you can still attune yourself to it. However, you will not receive the benefits of the candle, such as adding a +2 morale bonus to attack rolls, saving throws, and skill checks while within 30 feet of the flame.
Yes, if your alignment matches the candle's, you can cast spells that are normally unavailable to you as if you were two levels higher. Additionally, a cleric or druid with matching alignment can cast 1st-level spells without expending spell slots.
Yes, the candle of invocation is considered a broken item by some due to its ability to cast the gate spell without restriction. This can lead to imbalances in the game, such as granting multiple wishes per summoning, which can be exploited by players.











































