
The Dark Mod is a stealth game that offers players a lot of flexibility in interacting with objects. Candles, for instance, can be manipulated in various ways. Players can pinch them out by picking them up and clicking the Use key, or extinguish them with water arrows. Candles will also go out if they are knocked over. Additionally, players can create their own candles using the Create Model and Create Entity options in the game.
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What You'll Learn

Use water arrows to extinguish candles
Water arrows are a highly versatile tool in The Dark Mod, and can be used to extinguish open flames, including candles. They are created by the Inventors' Guild and only a small amount of the liquid in the arrowhead is needed to extinguish a flame.
To use water arrows to extinguish candles, it is recommended to aim slightly higher than the flame. This is because the water will fall downwards, and the candle flame is likely to be in a confined space. Water arrows can also be used to wash away blood and extend the reach of moss.
It is worth noting that NPCs, such as guards and commoners, can relight candles, so players should use their water arrows wisely. AI can also hear arrow impacts and will react to water arrows if they are fired too closely, or if an AI is hit by one.
Water arrows can be made even more powerful by selecting holy water in the inventory and hitting the Use key. This will make the water arrows lethal to undead for a limited time.
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Pick up candles and pinch them out
In The Dark Mod, players can extinguish candles by pinching them out. This is done by first picking up the candle. To do this, you must frob the candle by right-clicking on it. The candle will then be held out in front of you.
Once the candle is picked up, you can move it closer or further away from you by using the default mouse wheel up and down buttons. You can also move the candle around by moving your mouse.
To extinguish the candle, pinch it out by clicking the "Use" key. This method can also be used on some movable lanterns. Note that lit candles can also be extinguished with water or by knocking them over.
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Knock over candles to extinguish them
Knocking over candles is one way to extinguish them in The Dark Mod. Candles will usually go out after a few seconds if they get knocked over. However, it is worth noting that lit candles can be picked up and carried around to light your way, although this will make you more visible.
To pick up a candle, you must frob it by right-clicking on it. The object will then stop being highlighted, and any weapons you had selected will be lowered. You can then use the mousewheel to move the candle closer or further away from you, and moving the mouse will move the candle.
Be careful when moving objects in the game, as they can bump into other objects, making noise or even being knocked out of your hands. A little practice may be required to smoothly and quietly sort through objects.
If you are looking to extinguish candles in a stealthy manner, it is possible to use water arrows to put out the flames.
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Use the RMB menu to create extinguishables
The Dark Mod Wiki offers a step-by-step guide to creating extinguishables using the RMB menu. Here is a summary of the process:
Using the RMB Menu to Create Extinguishables
The RMB menu offers a variety of options for creating extinguishables, such as candles and torches. To create a candle, go to the RMB menu in grid view and select "Create Entity." From there, navigate to "darkmod" and choose either "atdm:moveable_candle1" or "atdm:moveable_candle2." Place the candle on a suitable surface, such as a table or shelf.
Next, return to the RMB menu in grid view and select "Create Entity" again. This time, choose "light_candleflame_moving" from the "light sources" options. Position the centre of the flame at the tip of the candle's wick. To ensure the flame is bound to the candle, add the "bind" property and set its value to the name of the candle.
You can obtain the name of the candle by selecting it and locating the 'name' property in the Entity Inspector. Copy this name and paste it into the value field for the bind property of the flame.
Additional Tips
When creating torches, it is recommended to use "light_torchflame_moving" as the flame entity. Avoid using 'light_extinguishable_moving' as it does not have a visible flame. Position the flame above the torch, similar to how an ice cream sits in a cone.
Additionally, it is important not to rotate the flame, as this can cause odd effects due to the vertex origin, which serves as the light source. Instead, adjust the vertex by dragging it forward using the "V" key or the TBB function.
By following these steps, you can effectively create extinguishables using the RMB menu in The Dark Mod.
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Use the 'Create Entity' function to place candles
To place candles in Dark Mod, you can use the Create Entity function. This allows you to create functioning lights like candle flames.
Firstly, right-click and select 'Create Entity'. Then, select light sources and choose 'light_torchflame_moving'. This option is extinguishable, so it is suitable for creating candles. Do not select 'light_extinguishable_moving' as this has no visible flame.
Place the flame above the candle stub, about 7.50 units above it. It should sit like an ice cream in a cone. Check that it looks correct from all views, as you only need to do this once and can clone the candle and flame together for any additional candles.
Do not rotate a flame, as this may cause odd effects. Instead, press 'V' for drag vertices mode and move the flame's vertex to the front of the flame. The light is cast from this point, so it helps to cast light sideways from the front of the flame.
You can also use the RMB menu in grid view to create a candle. Select 'Create Entity' > 'darkmod' > 'atdm:moveable_candle1 or 2'. Place the candle on a table or shelf. Then, create the flame by selecting 'Create Entity' > 'darkmod' > 'light_candleflame_moving' and placing it at the tip of the candle's wick.
To bind the candle and flame together, add the 'bind' property to the flame. The value will be the name of the candle stub. Select the candle stub and highlight the 'name' property, then copy the name from the input box at the bottom of the Entity Inspector. Reselect the flame and paste this name as the value for the 'bind' property.
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Frequently asked questions
Candles can be extinguished by water, or you can pinch them out by picking them up and clicking the Use key.
You can use water arrows to extinguish candles. Alternatively, you can use the 'frob' function to extinguish and pick up loot candles.
The 'frob' function is used to pick up objects in Dark Mod. The 'Use' key is the equivalent of the left mouse button.
Yes, candles can be relit after they have been extinguished.











































